Tuesday, 8 February 2011

The leviathan walk cycle test.


Our first animation test of our rigged model.

Particle test.


I tried a particle test to best simulate rubble coming from these destroyed buildings.

Shatter effect.


This is a test using shatter effects on maya for destroying buildings.

Monday, 7 February 2011

Wednesday, 2 February 2011

Testing a texture on the Leviathan.


Tried just applying a texture of many people to the leviathan to see how it could look however we dont want the smoothness of the edges.

Changes to background.


We decided to incorporate a city in the background to represent were the leviathan came from.

The leviathan approaches.


Hobbesville from street level.


Hobbesville from over the leviathan's shoulder.