Friday, 25 March 2011

The leviathan with a funky walk cycle.

I decided to test out an idea we had on how to texture the leviathan.


surface shader texture with toon outline.



cut out the shape of the leviathan then in after effects add a looping texture in a layer underneath.



same technique as the one above but the looping texture is crossfaded.

Monday, 21 March 2011

The running man.



This is a run cycle used for our characters running in the background.

Thursday, 3 March 2011

Updated animatic screen shots.


These are screen shots of our latest animatic which is to help us have a better visual understanding of where the angles could be for the final animation.

Tuesday, 8 February 2011

The leviathan walk cycle test.


Our first animation test of our rigged model.

Particle test.


I tried a particle test to best simulate rubble coming from these destroyed buildings.

Shatter effect.


This is a test using shatter effects on maya for destroying buildings.

Monday, 7 February 2011

Wednesday, 2 February 2011

Testing a texture on the Leviathan.


Tried just applying a texture of many people to the leviathan to see how it could look however we dont want the smoothness of the edges.

Changes to background.


We decided to incorporate a city in the background to represent were the leviathan came from.

The leviathan approaches.


Hobbesville from street level.


Hobbesville from over the leviathan's shoulder.


Monday, 24 January 2011

Friday, 21 January 2011

Part of scene one tested.

We incorporated a rotoscope test with an image of the models and the backgrounds to give the idea of how the final film could look like.


A rough layout with a background.





A rough layout of the street.

We created a basic layout of a street to see if the models work well together.  The final film will be more detailed and have more buildings and props throughout



The Leviathan Model.




Model expertly done by Rudy.

Wednesday, 19 January 2011

More Renders.


Shop coloured.


Small house coloured and bump mapped.

Tree coloured and bump mapped.


Tuesday, 18 January 2011

Rendering.

Cafe rendered.


Cafe rendered and bump mapped.


Cafe rendered and bump mapped with lighting.