Tuesday, 26 April 2011
Friday, 25 March 2011
The leviathan with a funky walk cycle.
I decided to test out an idea we had on how to texture the leviathan.
surface shader texture with toon outline.
cut out the shape of the leviathan then in after effects add a looping texture in a layer underneath.
same technique as the one above but the looping texture is crossfaded.
Monday, 21 March 2011
Thursday, 10 March 2011
Thursday, 3 March 2011
Updated animatic screen shots.
These are screen shots of our latest animatic which is to help us have a better visual understanding of where the angles could be for the final animation.
Tuesday, 8 February 2011
Particle test.
I tried a particle test to best simulate rubble coming from these destroyed buildings.
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